Characters, arms and modular environment kit including ground tiles, walls in various sizes, and a fully animatable door.
Everhting were created during a 48-hour game jam, alongside characters and additional assets, all produced within the same tight timeframe.
Designed for flexibility and rapid level building, the modular pieces allow for quick assembly of varied environments while maintaining visual consistency.
The assets were modeled in Blender and textured using Substance Painter, with a focus on readability, optimization, and efficient production.
The door is fully animatable, making it suitable for interactive gameplay elements.
Characters have also some animations.
Ideal for stylized games, prototypes, or fast-paced production workflows.
Investigator
Cultist
Modular house Lovecraft interior kit
Investigator Machine Gun
Cultist Dagger