My name is Eric Quesada and I’m an Indie Game Developer.
I made my first Games with Turbo Pascal when I was 12.
My initial skills were about Java/ J2EE. I worked on mobile and tablet applications development.
Finally, I left my job in 2013 because I saw an opportunity to fulfill my childhood dream: creating games.
My initial skills were about Java/ J2EE. I worked on mobile and tablet applications development. Finally, I left my job in 2013 because I saw an opportunity to fulfill my childhood dream: creating games.
I officially opened my indie game studio: Ludonkey.
After that, I was hired by the Njin company in order to set up their own video game studio named Kaiho.
Since 2014 I have regularly used Unity to create personal and professional projects.
Now, I would like to create XR Experiences that’s why I followed a 6 months training focused on 3D modeling completed with a 2 months internship contract in a company specialized in VR.
Since then I’m practicing every time I can to improve my 3D skills (modeling, sculpting, lightning, etc).
I already knew 3dsMax but I’m moving to Blender 2.8 due to its amazing new release.