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Eric Quesada
Eric Quesada
Indie Game Developer
Marseille, France

Summary

My name is Eric Quesada and I’m an Indie Game Developer.
I made my first Games with Turbo Pascal when I was 12.

My initial skills were about Java/ J2EE. I worked on mobile and tablet applications development.
Finally, I left my job in 2013 because I saw an opportunity to fulfill my childhood dream: creating games.

My initial skills were about Java/ J2EE. I worked on mobile and tablet applications development. Finally, I left my job in 2013 because I saw an opportunity to fulfill my childhood dream: creating games.
I officially opened my indie game studio: Ludonkey.
After that, I was hired by the Njin company in order to set up their own video game studio named Kaiho.

Since 2014 I have regularly used Unity to create personal and professional projects.
Now, I would like to create XR Experiences that’s why I followed a 6 months training focused on 3D modeling completed with a 2 months internship contract in a company specialized in VR.

Since then I’m practicing every time I can to improve my 3D skills (modeling, sculpting, lightning, etc).
I already knew 3dsMax but I’m moving to Blender 2.8 due to its amazing new release.

Skills

3D ModelingDigital SculptingGame DesignProgramming

Software proficiency

3ds Max
3ds Max
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
MagicaVoxel
MagicaVoxel
RizomUV
RizomUV

Reel

Productions

  • Lemuria
    • Video Game
      Lemuria Bay
    • Year
      2018
    • Role
      Game Developer
    • Company
      Kaiho
  • Junglecrash menu
    • Video Game
      Jungle Crash
    • Year
      2016
    • Role
      Game Developer
    • Company
      Njin
  • Magick menu
    • Video Game
      Magick
    • Year
      2014
    • Role
      Game Designer, Game Developer, 2D Artist
    • Company
      Ludonkey